First of all, these are sequence animations.
Sequence animations take a penalty of 30 to their attack
speed.
Next, sequence animations are a little bit different
when it comes to the equation which figures your fpa. They don't have
the “-1” at the end of the equation. It seems as if for
these attacks, the frame is displayed before the counter's
terminating value is checked. Therefore, the subtraction of 1 at the
end is not needed.
FoF, CoT, and BoI can be used with bare
hands, single claw or dual claw. They can't be used with any other
weapon types.
DC can only be used with a dual claw setup.
Here are the parameters for these attacks when used
with dual claws:
AnimationSpeed = 256
DrawnFrames = 16
Base
= 100
Penalty = 30
You can find EIAS and BoS/IAS table for
these attacks when used with dual claws here.
10 Fpa is the fastest these attacks will go when used with dual
claws.
Here are the parameters for these attacks when used
with a single claw or barehanded.
AnimationSpeed =
256
DrawnFrames = 12
Base = 100
Penalty = 30
You can find EIAS and BoS/IAS tables
for these attacks when used with bare hands or a single claw here.
7 Fpa is the fastest these attacks will go when used with bare hands
or a single claw. Use WSM 0 for the barehanded speeds.